Alloyra
Shift 12 · Heavy job: Turbine Vane · Hardness 62–74 · Melt 84–96

AlloyraNeon Alloy Works

Clock in, pick an order off the board, and every part starts as a recipe. Drop metals into the crucible until four neon readings settle into the client's windows, steer the glowing melt through a cooling curve your recipe has shaped, then watch the die strike its hallmark.

For iOS 16+Graded A to DOffline, no ads
Bell Casting0 / 6 portions
Tap a metal to drop a portion.
Quench
Shift 4 · order board
Light jobDoor HingeGrade A pays 31
Standard jobBell CastingGrade A pays 39B
Heavy jobCoil SpringGrade A pays 53
B
Grade B+28 Flux · 86% channel · 1 crack

From slip to hallmark

A job moves down the line in four beats. Nothing is random at the bench: every slip on the board is drawn from a seed and proven solvable before it is pinned up.

Blend

Nine metals, from iron and copper to chrome and titanium. Each portion adds its readings to the crucible's average, so a pinch of tin can drag the heat limit down in a hurry.

Bond

Two portions each of the right pair fuse into a named alloy that shifts the numbers. There are eight to find, from bronze and brass to stellite and nitinol, and each one is filed on the Codex shelf once a part made with it survives.

Quench

Your melt draws its own cooling channel. Flex widens it, hardness adds bends, conductivity steepens the swings and the melt point stretches it out. Drag to keep the glow inside; too many cracks and the part is scrap.

Hallmark

The die strikes a grade into the finished part: A, B, C or D, from the truth of the melt, the time spent in the channel and the cracks. The grade decides how much Flux the slip pays.

Shift by shift

Each shift pins three slips to the board: a light job, a standard one and a heavy one that pays the most and bites the hardest. Take them in any order; three jobs fill the time card, or clock out early whenever you like. Later shifts bring new metals to the rack, tighter windows and wilder quenches.

Flux goes into the workbench, and every fitting changes how the bench plays, never how it looks.

+2Deep CrucibleMore portions per slip
+36%Steady TroughA wider quench channel
2 lvVernier GaugesThe true band, then exact readings
5Tempered TongsCracks before a part shatters
0.85 sBellows DamperLonger grace outside the channel
3Assay LensPeeks at the next metal per job
4thFourth HookA prime slip on the board; still take three
9metals reaching the racks shift by shift
8alloy bonds for the Codex shelf
A–Dhallmarks struck into every part
7workbench fittings that change the craft